Ajna Android Wear App Design

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Project Details

Project Responsibilities
User Experience and Interface Design
Tools UsedWireframes
Wireframes: Sketch, Hifi Comps: Sketch, Prototyping: inVision
Format
Operating System: Android Wear, File Format: Vector Graphics, Export Size: 1X

Introduction

The Ajna application was created out of the need to protect vulnerable family members who are unable to protect themselves. The Ajna application showcases a visual user interface that integrates with GPS and Bluetooth hardware hidden in wearable items to track and monitor the people you love. The Ajna Android Wear app is a stripped down version of the mobile application. The settings configuration and profile registration features have been removed from the Android Wear version so that the user can navigate in a smaller space, meaning that the user is still dependent on the mobile version for user setup. The great advantage of this GPS and bluetooth tracker is that it is built into wearable items like jewelry so predators do not know that your loved one is being actively monitored.

Design Challenge

How to strip down the Android Wear version so that only the most important features are present.

Competitors Applications

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The Competition

None of the competitors listed below have created Android Wear versions of their applications to date.

Angel Sense
Pros: Ability to listen to your child surroundings, Geo Fence and 30 seconds updates.
Cons: Monthly charge, No 2 way communication and Bulky design.

Flip 2
Pros: Phone/GPS device in one, Emergency button and Geo Fence.
Cons: Bulky design, Expensive and only works on AT&T.

Tinitell
Pros: Easy to use, Durable and GPS locator.
Cons: Bulky, Price and Data service.

UX Design Process

Brainstorming

I used the process of brainstorming to flush out categories to organize the Ajna app concept. The categories that I chose for my app were What, Product, Alerts and Features.

Early Sketches

I created quick sketches to create concept layouts featuring the Dashboard, Maps and Profiles screens. These early sketches were radically altered in later iterations to simplify the user experience.

Wireframes

Screens Explained

Wireframes were used to organize the user interface into recognizable design patterns so that the user can easily navigate the application. The original Dashboard screen featured a Dashboard, Profile and Alerts links, much like the mobile application. It became painfully apparent that a drastic redesign for the Android Wear version was necessary to make the app simpler for the end user to operate.

Consumer Journey Maps

More Information Consumer Journey Map

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Profile Member Triggered Alert Status Update Consumer Journey Map

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User Research

I used Fluid Ui’s prototyping tool to perform user research. I was able to evaluate what pages, settings and options were most important to users for this application.

Usability Feedback Case similarities

• All app features are useful.
• App is easy to use and intuitive.
• Branding needs to explain the app better.
• Good way to track loved ones.

Hifi Mockups

Conclusion

The final comp features a drastically redesigned interface for the Ajna Android Wear version. The links in the Dashboard were redesigned to simplify the process of navigating the application. The 3 featured links are Profiles, History and Maps. The Profile screen is the default screen when the user casually checks the status of the app on his watch, the reason for this is that the user can monitor all profile members on a single screen. If a member’s profile gets an alert the Maps view will show up on the user’s watch showing the member’s profile location so that the user can take action to protect the family member who’s alert has been triggered.

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